Hey, dont know if its a very nooby question xD but is there a way to save or even locate all my installed scripts before i reset max to default settings? i know how to save my hotkey, but if all my scripts are lost some of them are useless. thanks for your help and have a nice day! :)
I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…
Hi everyone! I'm new here and could really use some expert assistance. I have been trying to get my poly paint to export in Zbrush all night daamnit lol. But no matter what I do it disappears wtf? Decimated = gone, Texture from poly paint = gone, Multimap exporter and... You guessed it, it has ran off somewhere. Now i get…
I figured out the problem, quixel suite 2 requires a certain textel density to render the mesh properly. I haven't created uv maps for it when I posted this and Once I created a proper uv map and made sure each polygon had a good texel density it solved this issue. Thank you every one for your help, hope this can help…
Hi, I'm getting started in using nDo v1.8 and following a basic tutorial (https://www.youtube.com/watch?v=xDZDWvTUz-c) and I'm wondering how do I get the cube model to show up like this: http://i.gyazo.com/2659c6fb2b57a86e9122576bda3244bf.png My version doesn't seem to offer any way to preview the normal map on either a…
Hello all, I'm working on a cat ghost character which you can see in the image below. The character will have a ghost-like material with some transparency in the end. Because of that, I need to make sure that the subtools which are separate from the body (eyes, mouth, etc.) do not go inside the mesh. Instead, they should…
Hey lads, I have a small problem with my normal map and I didn't know if I should put this under 'Technical Talk' or 'Substance'. So the problem is that the normal map has these weird artifacts, even though my high poly version looks just fine in 3DSmax. Does anyone know what's wrong? NOTE: I just did a REALLY QUICK unwrap…
Ok so is it just me or does NDo completely suck in Quixel Suite? It used to be that Ndo came with a boat load of presets for converting photo textures into normal maps and now there's not a single one. Not to mention that the results of a photo to normal are absolutely horrid now. I would use the legacy Ndo2 but sadly I…
Eric, Yes the suite is installed in the default directory. Yes the project was in a directory with an & in the name. I moved the folder to the root of my D: drive but this doesn't solve the problem. I don't know if it happens to all projects as this is the first project I have made. Throwing everything away however and…
I'm trying to make this lower plate to the record player in my image. In Maya it would just be a simple extrusion. In Blender however, extrusions appear to only go along a global axis even when I set it to normal. how can I create this bottom base with a proper extrude. I know the answer is something simple and was…