Hello all,
I'm working on a cat ghost character which you can see in the image below.
The character will have a ghost-like material with some transparency in the end. Because of that, I need to make sure that the subtools which are separate from the body (eyes, mouth, etc.) do not go inside the mesh. Instead, they should just lie above the topology, with the parts hidden inside body deleted. What is the best way I can go about this?
Replies
I haven't really been using polygroups, so maybe it's something I should be looking into.