[ QUOTE ] Sim City has no problems to solve. [/ QUOTE ] Crime, pollution and traffic jams aren't problems to solve? And, I may be missing something, but how would a deaf person play an audio only video game?
To all users : We were contacted by Autodesk for the triangulation bug. We provided them all the informations we had. [How did we solved it our way]. So hopefully it should be solved in a future Max patch.
The documentary was about gang violence. How would legalizing drugs do anything to solve that? Do you honestly believe that legalizing drugs would solve poverty and unemployment? You might want to re-read my post.
EDIT I solved the problem. Draw Mode is still in Blender. I don't remember what I did to make it appear. Draw mode only appears once certain conditions are met. Although I lost track of the ONE forum post in all human existence that will tell you how to activate it. So here I be, creating a forum post for all future…
so figured out a resonable workflow for making boots/shoes etc. could still optimise the final boot baking mesh further, but works ok obviously the panels just get removed for the final bake, as they are all non destructive. slightly high poly, but ok for modern hardware I think will then do a substance pass , adding…
Hello folks. I looked for a small project to train topology. Unfortunately, I had to realize that I probably still have a lot of deficits in this area. I've already watched around three hours of tutorials on YT but simply couldn't find a way to solve this problem. As you can see from the red circles, there are problems…
I managed to solve the problem with a dominantdirectional moveable opposed to a basic dominant directional, its not exactly a fix, but its solved the issue for now. If anyone has anyideas why that seems to happen though it would be appreciated none the less :)
I've managed to solve the ingame preview problem! :) I had to change the view to window mode and it solved all the issues (fullscreen works now too) (edit) link to workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=169796315&searchtext=
Thats what makes this a good challenge. It's a vague and tricky concept where we...as problem solving artists..have to...problem solve... to figure out how to fit in the theme. Brilliant ideas aren't handed to us! USE YOUR IMAGINATION.
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…