I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
I'm a solo dev who likes to work on games during my free time. It's more of a hobby that I hope to start making money on someday. I'm an independent game designer and artist. I have a job that works usual 9 am to 5 pm Monday to Thursday. I like to have Friday and maybe weekend be my game development work. I went to school…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
That's precisely what I'm trying to solve. What can we do to turn those people into customers and contributors? For the online, the most common solution is to make it free to play and sell digital goods to players within the game. But what about the offline players? What about the TES and Force Unleashed type of players.…
Well, they can always give it a go or revive within 3D space just like Minecraft or FEZ? Arent these voxel art? However, I like this guy and his article! He reminds me when I'm pesting agasint CG animation feature films when I prefer the art of traditionnal 2D movies. I understands hisfrustration and he is partially right.…
Companion image: Final Image: Some nfo: I started to view the story as a cinematic style action game. You would play the roll of David Darello in this turn of the century style alien world and you task is to solve a large mystery and capture some alien bounties as a portion of the means to do it. Along the way he would…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…