Somehow I brought up a separate color / material ID previewer similar to the dDo legacy version while using the current 3do preview window, but cant remember how this was done. Does anyone know of a hot key of how to bring that window up or where you go to bring it up manually? Thanks!
I'm trying to bake this head out I'm using a cage with averaged normals but I have this issue either way I'm using a cage or not. (using the cage for fixing the eyes) I have this problem on both ears. I was hoping someone could help me as I have no idea what I'm doing wrong!
say I add a new rust material to my layer stack, and I want to flip the normal direction of that material, to get more variation - how do I go about doing this?
Whenever I drag out an alpha it has this weird fade almost like the radial fade option and I don't know how to get rid of it. Never had this in 4r7 I tried to find why this happens but I have no idea.
I had a go painting custom alphas, love the new feature though I find it really hard to know exactly where I am painting on my textures, as I cannot see the texture beneath the alpha in order to have fine control over the painting process. Dont know if my workflow is correct, I'd appreciate if someone could explain or send…
Hi, I'm new to DDO and feel very enthusiastic about it since I've bought it, but every time I apply it, it's off-screen almost like resolution is too large. I've tried to play with resolution in both my PC and DDO, but every time it remains like this. I'm sure the answer is simple. Please, give some advice how to fix this.