This is my first time making a thread here, I recently took up hand painted texturing and have been trying to make a set of game assets to use in unity engine. Thought I'd post them here for feedback and hints because I'm still really rusty with this. It started with this character that I wrapped up a few days ago. Ill be…
So these are on my giveaway thread as well, but I thought a specific discussion about it might be beneficial. I'm trying to use SD to get a hand painted look. So far I've gotten some pretty good results with some help from Sweetangel0467 and rogelio olguin's rock videos - but... it's feeling like any tweaks I do can…
I got it a couple of weeks ago. its pretty kick ass. makes for a great time killer when you're out and about with no pc to play with. The cool feature I like is for saved files. It plays a step by step animation from beginning to end of a saved painting. You can stop it at anytime and begin to paint from there too. very…
Hello, I am trying to improve my digital painting skills and have come up with this mech type droid. The head will actully be empty by the way, its just a shell to make the droid look humanoid to the enemy! I would love tips to improve and critique to help further my skills Thank you, bay
Hello Everyone! I sent my first war paint to the workshop and I would like to hear some criticism/suggestions from those who understand better about it. Check more screenshots/images on workshop page! >> https://steamcommunity.com/sharedfiles/filedetails/?id=1589134016 << If you liked the result, upvote please!
Hey guys, Ain't been on here for a while and needed some crits, Have decided to create some fantasy props to include in my portfolio, If created to a good enough standard. This is however my first approach to painting textures and I am trying to achieve a stylized cartoony look. Screen grabs below Thanks
Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Student following Media Design specialized in 3D Artwork and Game Design, looking for collaborative work opportunities to build up my portfolio and skills. I have experience in Autodesk Maya, Adobe Illustrator, Photoshop, Substance Painter and Clip Studio Paint. FULL PORTFOLIO: https://cara.app/scvoid/portfolio/all…
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?