Hey guys. I've made a node-based texture generation tool similar to Substance Designer. It's called TextureLab. I made it web-based because I wanted it to be easily accessible and I wanted to promote sharing and build a community around it. It's far from being complete, but the prototype works well enough for you to be…
Hey everyone! I finally finished this material I've been working on. :smiley: https://www.artstation.com/artwork/0XdYg5 I went for a hike a couple of years ago in the Fréjus, South of France, and had the chance to look closely at the Massif de l'Estérel. Looking back at the photos I was inspired by some of the formations…
Hi there folks, I've not been around for a while and only ever really lurked on polycount anyway (being more of a mapper than a modeller at the time), but a few of you might remember me from the halcyon days of Quake 3 (happy sigh of nostalgia). Since then I've been working at Free Radical Design, where I'm now lead artist…
Hello There, We are a tiny virtual team of game developers and programmers (namely Bugless Bytes) and we are working on our next android game, or to be more specific we are done with 90% of the programming, so all that is left to do now is that we need to replace Prototype models in our game with actual decent looking…
Brainstorm School - Fantasy Concept Design Workshop: with Kekai Kotaki Join Brainstorm School on March 15th from 2-7PM for an exciting day of lecture, demo, and Q&A with legendary Concept Designer Kekai Kotaki. We will have FREE giveaways at the workshop including an exclusive signed sketch by Kekai himself!! Seating is…
Hello everyone Fenrir Studios is looking for talented artists to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and architectural interiors. We are Looking for a Level designer/ Modeler/ Character Modeler 2-4 Character…