Cloth update! First run on the cloth if anyone has any critiques. Started the fur on the ponytail and going about that slowly. Fixed the hands from the last update, too, made them pudgier because they didnt seem to fit the concept as they were before.
Love the headdress. Hate the fingernails and loin cloth. (Why does a snake even need a loin cloth?) Maybe side armored pieces instead? Skin texture is great too. Love the definition in the chest area. Maybe asymmetrical details like a scar?
front and back of main torso area, no acessories are visible and still gotta and the textures and finnish the cloth just under the pack im now going to finnish the cloth,maybe change up the elbow pads, and complete all the straping as well as the other accessories.
Finalised and finished Samurai Akio Textures, packaged and ready for gameplay. Textures has some multiple colour schemes to choose from: In Game walk and cloth test: (I need to make the cloth feel more heavy) Lastly here are the preview renders:
Look at fashion magazines or websites to get inspiration for clothing. as for your texture, get rid of all those creases, take a look at real clothing to see how light and shadow falls on the fabric. When in doubt, use reference. Reference is your friend.
Hi! Why is the flat shaded version with clothes on? I think adding clothes would be an easy way to add detail and break up/variation. Other than that, you could paint in more light information. For example colored bounce light from below and ambient occlusion.
I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
Been wondering, is it possible to make bone fallow geometry ? Let's say I have cloth simulation on piece of geometry. Now I want to make bones fallow movment of cloth while simulating, so I can later bake this geometry movment to bones.
Way back when, my veeery much younger self fresh out of high-school had worked for a few global automotive brands alongside doing a stint in the army which may explain a 'thing' for vehicle art plus other mechanical HS stuff. So aside from enjoying what I do as mainly a pastime activity these days, might also add that the…
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.