I didnt realize the walls were painted cinder block, I assumed they were tile because of the grout being darker/different colour. If youre going for the painted cinder block look, then I think the grout needs to less defined, and the normals of the block being smoother in general. Im not sure if its a diffuse, normal, or…
Actually I went through the tutorial myself again and it was very quick to make the bricks. I had convincing looking bricks and probably spent a few minutes on each just adjusting the shape. Still bugs me about the workflow, all the faffing around turning on polypaint, going into projection master, turning off other…
a couple of things about this method of a single texture sheet for a building, which is okay per se as long as you make the most of it : your roof texture noticeably repeats within itself. CRIME. If you're not tiling textures, there's no excuse for repeats. Hell, if you're tiling textures there's little excuse for…
Looks pretty good, although it seems like everything you haven't photosourced directly (mainly the duck and bucket textures) look like they're made of concrete. They should be smooth surfaces, don't add noise & bumpiness to everything without regard to what sort of material it's meant to be. The bucket should be smoother…
@miriuk one thing the small object are not aligned with the throne but for the rest i really like how you created that carpet in the middle and the brick wall material good job :)
Hello guys...Im curentely working on a project that need some damages on walls and I dont know how is the best way to achieve that....I have a Masked Material that works on instances both opaques and with new masks and works just fine. In this case is just a alpha texture covering this brick walls So I tried to do the same…
Do you mix up lots of different materials and trims for multiple assets on one trim sheet? I am trying to model georgian period bedroom interior, and i have a lot of details on doors, walls and ceilings, and bedroom furniture and not all are sharing the same materials as some are brick for windows, wood for beams and…
quality of food depends mostly on your cooking skills, i'd say. you will miss some things from home but that's inevitably anyway. eating out - you should not have a problem finding nice restaurants in london. affording the bill might be one, tho. experience - i've worked for companies that were big in germany but nobody in…
Hello, polycounters. I started new UE4 environment. This environment sat in desert, in city called Nazaralan. My last UE4 environment could be found here: http://polycount.com/discussion/156578/ue4-cyberpunk-city-environment#latest Here are some key references and blockout shots. This time I started blockout phase straight…
Hi all, I apologise in advance if this is a bit of a noobie question but I'm a bit lost right now. I'm working through a tutorial building a well and I'm part way through making the bricks for the wall of the well. In the tutorial, the guy is selecting the faces of the wall then extracting them (with keep faces together…