Do you mix up lots of different materials and trims for multiple assets on one trim sheet? I am trying to model georgian period bedroom interior, and i have a lot of details on doors, walls and ceilings, and bedroom furniture and not all are sharing the same materials as some are brick for windows, wood for beams and furniture and metal textures for fixtures etc. How would you approach this?
I also have a lot of decals and wondered if it's best to stick them all on one trim sheet or group them with the rest?
Replies
While some pre-planing is good, some things turn out differently throughout the process and you'd want to be able to iterate on them quickly.
Good luck!
there's no point optimising until you've measured the cost and deemed it to be too high
however
if it's an exercise for school or portfolio and you want it to look like you know what you're doing I'd generally advise that you group things by how they are used - eg. materials you use on furniture on a furniture atlas.
- it reduces the amount of materials on your furniture assets (important for engines with shit batching like unreal)
- it means that if you use the furniture assets in another scene they bring less crap you don't need with them