Hello there! I've been meaning to ask about that long time ago: can you recommend any techniques or workflows fitting for a model that does not have any high-poly source mesh available? In particular, I'm very interested to know about the following: * First question: ambient occlusion baking. Are there any caveats or…
Hello Polycount. Time for me to show off something i have been working on, but i need your help. Im an enviorment/vfx artist looking to do some sculpts in my freetime, beacuse this is an area i have always wanted to be good at. Anyhow, with this one i started off solo and probably should have made a thread right away so i…
Hello, This is my first topic here, I hope I am not doing wrong by posting in this section for my questions. So I am currently learning 3D, as I want to be environment artist in videogames. Despite the incredible amount of online ressources, I still have somes specific questions I would need answers to move on and continue…
I think that looks pretty great! Especially for a guy who is proficient with hardsuface stuff as well. Good job, Musashidan! But, some criticism though: - The asymmetry on eyes is just tad too noticeable. Could be less. - The mass under lower lip could be slightly more pronounced (depressor labii inferioris muscle blending…
Hello guys & welcome to my first 3d art showcase ! Today i have decided to share my work with you, because your feedback is essential for me and for every artist, as we always try to improve our skills. So i ask for you critics and suggestion ! So this a personal project based on half life gordon freeman, heavily inspired…
I just finished this piece which I have been doing for quite some time now. Fighting to get some time in for this inbetween studies and other projects. The South African Buffel is a MRAP, which was used during the South African Bush War (1966 - 1990). I wanted to create this vehicle since it looked so unusual and simple,…
Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…
1) Yay! Yeah, they're still letting most- if not all -people sign up. :) When you configure the pages for your website, make some galleries; Environment and Prop seem like a good starter for you. Make sure you go and edit your images to be ticked as what category they belong to. This will allow you, when you have some more…
Hello
polycount community, We
are an experienced team with many of us having AAA experience under
our belt, using this project to give our art a purpose instead of
just making cool characters, guns and gameplay systems randomly. It
is kinda boring making cool art in the freetime and then never seeing
it ingame haha. So…