Courtesy of :: http://xsweetiepiex.tumblr.com/post/95324442973/kennoarkkan-wannabeanimator-the-secret-to + other references :: http://muddycolors.blogspot.ca/2014/07/using-shape-and-value-for-better.html Mark Kennedy -Storyboard Artist -His whole site is filled with useful tips…
Really quick update today: Did a modular top tower asset, 1024*1024 as planned. Under 1k tris. Searching a way to fix the bent bricks on the walls corners as it doesnt look so realistic. I thought of using alpha masked overlays, but i'm unsure about the quality of the results. If you have any idea other than sculpting…
Ok so Im trying to figure out whats is the best approach. Im using UDK and my textures are 1024. I have several textures that have areas on them with lights. Would it be better if: A. Save out a 32bit 1024 texture and use the alpha for the emissive in the material. B. Create another texture just for the light section and…
Hi all - Happy New year - this is the current progress of a quick Low Poly Thompson SubMachinegun Im working on. Its an excercise to familiarize myself with the essentials of the gun before I make an alternative Steampunk-esque version. The self imposed brief is 3-5k poly limit - and 1024*1024 for texture sheets. Im box…
Here is the High and low I cant figure it out, the only way i can get the normal map to not look like ass, is to render it out at 1024 other wise al the details disapear. here is what i mean, i intended to hae this at 512, and have the details easy to see, but something went wrong as you can see as i have to use a 1024…
Hi guys, this is my last work. I've created the high poly model with maya and ZBrush. The low poly model is 16k tris for the character and 4k tris for weapons. The character is a personal concept instead for the weapons I used a Mass Effect's concepts. 4 Maps. Torso and Appendages 2048*2048 Head and Gears 1024*1024…
Ehhhh, I wouldn't worry about the site being 1024 wide. Thats a good width and if any director/hr/producer is looking at your work on a 1024 by 768 resolution, they've got issues. This isn't 1995. I really like the style of the site and how you've incorporated wordpress, unfortunately this might present some issues if you…
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
Does TexTools 4.10 work in Max 2022? I know that the features were integrated years ago, except this Get/Set Texel ratio and the absolute numeric input. Both features are very important, I guess. Or I've overseen them? TexTools 4.10 seems still to work in 2022 (though it's discontinued since 2010) but a RMB to Set only…