Hi all, thanks fo reply my post. Actually i am hope i can join a mod team as 3d artist but maybe i need some advice to pick a good one (like Neo_God said maybe i only get little chance to find it because it is only about 0.3 percent) so i can start learning dan got some experience as part a game dev team. Honestly, i wish…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Hi there Polycount! :poly121: I am about to start a small operation. It is a small game that will deliver a short terrifying experience that will last for only an hour. This game i will create in Unity. I have just been done with the overall concept and i am about to start with the art. But before that i need to be sure on…
Project Goldeneye Team are looking to expand their modeling department with some fresh blood . we are lookign for 2X Weapon Modelers. If your interested you need to have 3D Studio Max (version 5 or above preferred) and ActorX knowlege(preferred but not required) You would be creating the first person weapon models for the…
Hi polycounters. I've been a long-time reader of the forums, and I've posted a few times in the past. I'm currently in a weird career limbo, and I'm trying to find a some direction and focus. My current situation is this: I got an animation degree in 2003, and then left it alone for a couple of years. In '05 I got lucky…
Hi Guys, I was hoping to start a useful thread about face rigging. I decided to start learning a bit about it, because I've never done anything advanced with facial rigs and want to learn. I've been googling a lot to try to find out some useful information. Usually with new techniques like this, I quickly hit what seems to…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
Mod is still
on Nexus, as well as my on my blog : http://heffysmods.blogspot.com/ I didn't
really plan on porting it to FO4, however after having a look at the game this
week an FO4 version isn't out of the question anymore... :) Can't say for sure
until the needed tools and SDK are released, but I'm taking the dust off…
I was able to achieve similar results by using the "Tile Sampler" node and a painted flow map. That is the result: Problem being that is really hard to had them evenly apart from it other, but if that is fine by you, here is how I did it: 1- I painted the flow map fr the shape in mind by using substance painter (I am…