The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
[ QUOTE ] A couple more... An ancient HarlequiN tut, but might give you some ideas. http://qbranch.cottages.polycount.com/tutorials/metals.shtml A newer one on CGTalk by Stefan-Morrell that goes into more detail. Tutorial:Hard Surface Texture Painting [/ QUOTE ] Thanks for the links guys. I've seen some of these, that long…
Plastic Piranha is looking for artists to work in-house in downtown Los Angeles, full-time, paid, for its next big but currently undisclosed project. Looking generally for environment and prop work, but looking for any badasses. A lead position is also available. Must have a portfolio. Not currently looking for sci-fi or…
thanks for the useful gif poop. CheapAlert, actually most of the knees and elbows in Half Life were built like the middle one in poop's gif. Except the middle vertices(which are nearest to the axis of rotation of the limb) were welded together making the joint look like an X. And of course the sections were 4 or so…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Hello Everyone! Re-Opening a previous Game Concept. All the Foundational work is Done, Just looking for some help getting our Alpha Version across the line now. Our Game has been worked on for a while, here is a little Summary of our project: Project Outline: Multiplayer and single player (focus on multiplayer) Genre :…
I have a couple of pictures I want to mimic in rendering. These images were originally photographs that were altered to get this look, and I'm hoping to achieve this look when I do renders of highpoly artwork. The art will be textured, so thats covered. But I am wondering if others might have insight in to what I could do,…
So Black Friday is just around the corner and I think I want to look at getting a laptop. I know there are other threads with laptop and desktop recommendations but I feel that my case might be different. First let me start off by saying that I am not looking for a primary workstation. I'm just looking for something that…
Hey @Haryas, Those look pretty nice! I noticed a couple of things on first viewing that may or may not be intentional: 01 - This looks great but the loop seems to slow down a lot before looping again so its very easy to see where the start of the loop is. I'm guessing your curves just need tweaking so they don't flatten…