that's a good point ben i forgot that normalize step. i'll try it tommorow and let you guys know if it solves my problem. EDIT: WORKED! Normalize made the difference. Thx again Ben. -R
Let's keep the church out of video games, mmmkay? Designing a fictional church (does anyone care?) would have solved this conflict, but that would require Sony to use one of their rare "good idea" tokens.
Hey all, Not sure if this is the correct place to post but anyways.. Wanted to login from my epic games account from my laptop and keep getting this type of captcha thats impossible or too hard to solve. Please fix this EPIC.
Something Ive out together in few hours today, so a quickie. Hope you like it and feedback is welcome. I know there are lightmap errors on those meshes, which I couldnt solve on my own. They are UV mappd correctly as well so idk.
Hi. I ran into a problem trying to subdivide my lil axe when exporting it to Mudbox. Not very good at problem solving as im a pretty shitty modeler and i allways mess things up not knowing the rules of quad modeling :'(
I found the issue - You have to either check off "Use Project Path" or enter a directory for saving the rendering to history. Otherwise the button to save to history remains greyed out. Problem solved. Thanks anyway! :)
Dude you're a genius, I didn't think about that but it's totally working. Best way to solve an issue sometimes is to counter it ah ah. Well, if someone has the answer to my original problem, I am still interested
Here is a more interesting model which I exported from Magicvoxel as slices, and then I made a volume texture asset from it inside Unreal. This also solves the question of mip maps which I will need for the octree.
My general troubleshooting for advanced skeleton is simply to use incremental saving and save at begin/end of each step of the process. Get error like this - don't undo, just revert to previous increment and try again. Can also search the outliner and see if in fact two of those objects appear, delete one and see if that…
Oh I see. Sounds familiar... Let me check out a project. I remember having some issues with this, but I don't remember if I managed to solve it at the end. I'll get back to you soon.