Solved this on my own. :smiley: I just realized the normal information in that problem area looks exactly the same as the top and bottom edges of the quarter circle extrusion that joins the rest of the model. That area's UVs are offset by 1, whereas the corresponding polys connected to the quarter circle are not. This…
Hello I am using the trial version of NDO2 (thought id give it a go to see if its any good for a sci fi project im working on) and am unable to get the 3d previewer to move rotate or move the light and it doesn't seem to update either. it doesn't update with the refresh button but if I manually change the resolution…
So I'm trying to create a simple Custom Material. I select the 'Import a Custom Material' option in dDo and add my Albedo, Spec, Normal and AO. It looks fine in the Preview Mesh, just how I'd like it so I select 'Create Material' and apply it to my custom mesh and its all white! It's loaded my Normal Map and my AO fine I…
I use Quixel everyday for work and school, so thank you for giving me the ability to speed up my process. I've been using the suite since the beta was released and I know my way around and I know most, if not all, of the work around's for bugs and issues that exist to date. However, I've come across something new. I can no…
*******Here is the answer : https://support.allegorithmic.com/documentation/spdoc/blocky-artifacts-appear-on-textures-in-the-viewport-172824435.html *****nope. not that. ^^^ Had to roll back graphics driver. Nvidia graphics card. That finally did the trick. Sorry, I don't know what to call this. I haven't been able to find…
Hi everyone! I apologize if there is a post about this somewhere else on here, but I couldn't find one so here I am. Thanks in advance for any light you can shed on my problem! I created a flashbang in 3DS Max, and made a high poly and a low poly model for it. I exploded the model so no two unique pieces are touching. Each…
I have Photoshop CC 2015.5.1 20160722.r.156 I have SUITE 2.2.2 Everything seems to connect, and operate normally until I hit either the NDO or DDO button, then they look pressed, but nothing else starts. No settings menu for either and does not operate as expected. I can launch 3DO, it complains that I don't have a good…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
Greetings everyone! I'm a programmer and I've been trying to learn 3D for about a week now, I have been following a tutorial but I'm stuck at the baking part. For some reason I can't bake this mesh, only one part of the mesh gets skewed, and I'm struggling to figure out why. Everything else is baking smoothly, and after 2…
I've been trying to learn how to unwrap and how to generate maps in Zbrush to use in DDO and I can't figure out why my ID map isn't applying to the model properly in DDO. In DDO, if I hold down to check my ID map on the mesh itself, everything is messed up. Below is a picture of my ID map along with the UV layout of the…