Actually it is a port. It will have the new expansion most likely included if that's what you mean by 'new content'(as well as the previous two expansions) but for all intensive purposes it's the same ol' FF11 with a new system running it. SE's big thing is multiple systems all interacting with each other in the same…
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Hi all, I am looking for some feedback/suggestions on what could be improved / added to the asset to make it better, its currently in pre-release production. UP is a tool that procedurally generates different components of a solar system, there are different types of planets and a highly customizable background generator,…
Watch Demo video here: https://youtu.be/L-bhcQp_JTU Have you ever wanted to make a Free-running (Parkour) Game such as Mirror's Edge Catalyst or Watch Dogs 2 for example? Now you CAN. In this Pack you'll get not only a Parkour kit but also a swimming system (as shown in video). Parkour system is used by a lot of AAA games…
Finally at a point where I can make a character for current game versus just assets. But its been like 4 years since last from scratch character (its all been environmental needed up to now). Shoot me with links. IN SPECIFIC. References to classical bony landmarks proportion systems (NOT "heads" system). I took a class on…
not really, the only things XP offers that 2000 doesn't is native skin support and a watered down user control system. There are several "XP only" games and stuffs that can be hexedited to work on Win9x (UT2k4 bonus packs, COD SDK and Doom3 engine games are a good example). The whole XP only thing is all about marketing…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…