I'm getting some pixelation/artifacts in my normal map and I don't know why... I'm using lightwave 8 normal map plugin to generate the map with world space. Are my UV's just stupid or does lightwave plugin suck at making normal maps? I think it might be due to overlapping polies?
Hi, On some video I heard that there is some list with recommended colors for ID map to use with DDO. But later I forgot which video that was and so, I could not find this list. Anyone knows anything about this?
Hi folks, yeah i know that there already exist some post about Highpoly Pipeline for Quixel. But only little parts and hints. I tried to get it work for several days now, to export a model from 3ds max and use it in DDO correctly. Can anyone post a quick overview or smth. how you get it done? Like some use xNormal, some…
Hey all, Have any of you seen 3DO show up black when launched? NDo and DDo work just fine and 3DO worked ok two days ago. I have tried re-installing. Thanks for any help =]
Hi, I made this catapult and now I need to make a rig and animate it. The problem is, I have no idea how to rig the rope. I found this on youtube, its exactly what I want, but there is no info on how he/she did it. I need to figure out how to roll the rope on the log.
Hi can someone make a short tutorial on making a transparent texture in DDO and how to apply it to a model. For example somebody wants to make grass on a flat polygon with transparency. I know how to make it in 3D software like blender but i can't find any tips on how to make it in DDO ...
I have been stumped at this for over an hour (image below) 1. I am not able to work diagonal lines (need to connect seamless and straight moldings, but they get skewed on non-90 or non-45 degree angles. 2. Second option was to manually connect vertices or "mend" the corners together. There *has* to be a way other than…