Thanks for the kind words Fireborn, I'm glad you like how it turned out. The more I look at the image the more I'm happy with it. I'm glad the sky looks nice and hopefully gives off that heavily charged sort of atmosphere; I was pretty confident that once I painted the sky and other glowy bits that it would help sell the…
Hello everyone I am Eric Kozlowsky Lead Environment Artist at Lab Zero, we're currently in pre-production on Indivisible. However we're looking to add a Texture artist to our team in the next few months. The position is full time in house. We're located in Hollywood CA. http://indivisiblegame.com/…
Hello All, My name is Steven Verbeek and I am trying to learn how to properly hand paint textures as seen in games like BLC, WoW, TorchLight, etc. I will be painting one texture a day for a complete month (30 days, may not be consecutive) in my attempt to learn how to do this properly. I will post approx. time of…
Hey folks, got a simple plane that paints fine, but when I increase the resolution past level 2 part of the paint just "disappears". Any idea what is causing this? Just to be clear: that red line extends the whole mesh below level 3. Thanks guys.
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
The Pushing Points Toolkit is a collection of scripts (currently includes 31 tools) that I have created to help increase efficiency when working in MODO by speeding up given modeling tasks as well as add new functionality. Enjoy! Click here to access the Pushing Points Toolkit
I set up a vertex paint shader following the UDK Modular Masterclass from Eat3D and yeah it doesn't work. the problem is I can't seem to paint on to my mesh.
hello is ipad good as a painting tablet?? [ame=" https://www.youtube.com/watch?v=Qolr9dO4neE"]iPad 2 sketch finger painting . white hair girl - YouTube[/ame] or android?
Does it actually work in the latest build for you? I don't know exactly what it's for either (presumably visualizing vertex density to identify heavy objects in the scene) but since the build before enabling it breaks the normal G buffer, preventing further updates and leaving a "print" of the normals where the camera was…