Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
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I prefer hand painting for fine details on flat surfaces. For example the scrollwork in this lovely submachinegun -
also..found the thread http://boards.polycount.net/showthread.php?t=53581
hmm the more I read and think about it, I think I'm starting to understand. so if you paint a diffuse, and then turn it into grayscale, you can then adjust the details.. well basically like a bump map where the white is highest and black is lowest, and then run it through crazybump or similar...
http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
http://www.paultosca.com/varga_hair.html#nmap
http://pioroberson.com/images/3d_pior_bobodemon.jpg
I also had some greyscale bump on top since doom3 allows these maps to be separated. But I could have had that detail bump layer converted as normals, fo'sho.