Thank you so much, I appreciate the critique. This helped me out a lot, I have gone over all the textures with your notes in mind and made a number of improvements. I think it looks much better but still not 100% I will have to revisit the uvs and redo some work on the model before it's done.
The idea sounds cool, I like it a lot :poly142: Right now it looks a little "blobby". I'd say it needs more definition concerning what is flesh, where the muscles are, what are bones and what aren't. The horns coming out of his head looks likes they were melt :poly136: Also, the wings should need more love. Actually it's…
Guys, is there a quick way to reduce the glossiness of the particular Smart Material in a non-destructive way i.e. by slider or entering the value somewhere? Of course I can alter the gloss map but it would be a destructive way of doing this and quite difficult to alter after it is saved. For example what if I decided to…
1: Wind's right, but he'll just run soon as we step out of these trees. 2: Trick to it. Walk out on this side of your horse 1: What if he sees our feet? 2: Elk don't know how many feet a horse has!