I'm no master, so keep that in mind, but here's my thoughts. In terms of art: - Work on giving your models more interesting silhouettes. The buildings in the medieval village scene, for example, are all very simple and it makes them just look like a box with a triangle on top of it. - Your diffuse textures seem to be…
Looks pretty god, but there are a few things that are off. First, the folds on the boots doesn't make them come off as leather and doesn't make too much sense considering the points of tension that the foot would add. Second, I'd raise the waist of the character, an error you can see in my portfolio as well as those pieces…
We are heavily modifying the below asset: https://www.unrealengine.com/marketplace/en-US/product/character-customization-male We are looking to work with someone to make the assets we need to create an awesome character creation system for our game. This will include a bunch of hair and a few options for clothing - but may…
Hellow! Some of you may remember the Tavern from my old thread. I decided to create a full blown environment for it. Kinda ambitious, I know :P My aims at the end of the project is to get comfortable with using UDK including kick-ass normal baking workflow and leet texturing skills, AND have an awesome environment for my…
Hello guys, Over the course of the last few months I've been skulking in the background of the forums waiting for my injuries to heal so I could get back to work; finish my portfolio, and hopefully aim for an internship sometime by the end of May. But I figured the best way to start would be to just build a portfolio from…
Ok so the concept for my environment is that there is this ancient set of sci-fi buildings that have been there forever, and then the current people that live there are more at a medieval level - previous civilization wiped out yadda yadda. So there are these cool urban sci-fi buildings but also lots of stuff made from…
Hey polycounters, We're an indie game development company working on "The Final Stand" but previously called "The Survival Games." We've been working on the game more than a year and very close from release on Steam, we've been successfully greenlit and looking forward to start selling the pre-alpha for it soon and we're…
Hello Polycount! This is my first post after lurking on the forums for awhile, soaking up all the knowledge and tutorials I could find. Right now I'm nearly finished my second year of my Game Design course in College (UK) and about to enter Uni doing Game Design again for 3 years. For our final project in the course, we…
I don't even know where to begin. I am finally trying to do a HP/LP game model with map baking. I watched the tut on CG tuts+ for the knife in-game model, and have followed it to the tee. No matter what I do, my maps will not bake right. I have reset my x-forms a million times, re-unwrapped objects, etc. etc.! Ao is…
Looks like you're off to a solid start. I'm not too up on my Gaelic and classical English mythologies, but I'm thinking if you didn't mind taking a few steps back, whether you might consider gping with a more ancient English looking building. What you have at this point is looking nice, but the influence seems to be…