Shading here is part of the comic book reference and is one of the elements i wanted to add into this, and more line work for meeseeks kuato, might have to squash the head hair but i suppose the mohawk type of thing is working. still wip but a little here & there eventually. There was a part where this guy had an…
Got this when i attended his class last year. Kept forgetting to share, but not tonight, I remembered! Yes, it's a large image. Photographing printed text is a dicey prospect at best.
I like seeing your progress. The very bright skylooks very strage compared to the dark lit castle. The castleis lit like nighttimte but the sky indicates daytime. A cool blue moonlight could work well together with the light from the fires. Also the texture on the wall in the middle an the stairs indicate that they are…
First sketches: More detailed concept: Applying the concept on a UV body sheet: Photoshop progress so far: (these are just contrast colors not the final ones) Star creation: And the tail: Here is a in-game workbench screenshot: Creating the "plasma": Giving some reflection to the plasma, and reworking it a little bit -…
Hey PC! It seems a few people have tackled this DeusEx concept, and I figured I'd throw my hat in the ring too. Very tired eyes from staring at this scene so much, so I'll be taking a short break from it. I plan on going back through and taking another blast at defining some of the materials a bit better, mainly all the…
Tweaked a few textures here and there and got the tattoos and a little bit of makeup in place. I had a couple of different ideas for the shoulders but ended up making an alpha that kinda flowed with the shapes a bit better. I also did a stitches pass using the a 2nd UV channel on the bag, trousers, belt and armbands…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…
Me likes. Solid texture work so far. I'd dirty the sleeves and lower parts of the chainmail a lil bit, at the moment the sleeves seem a bit too saturated when next to the chainmail, so a lil dried blood or mead or whatnot might make it blend a little bit more. As suggested I think you could get away with beating up the…