Hey PC!
It seems a few people have tackled this DeusEx concept, and I figured I'd throw my hat in the ring too. Very tired eyes from staring at this scene so much, so I'll be taking a short break from it. I plan on going back through and taking another blast at defining some of the materials a bit better, mainly all the chrome. Any other feedback would be appreciated.
Cheers!
Concept
Final
Lit
Flat
Detail lit
Replies
If you get the camera angle the same so the detail on the left is better seen, and
anti aliasing (!) going then its really great
You could just use the "tiledshot 4" command to make a nice screen in 4x the resolution and scale it down in photoshop.
Im working on the same concept, and I have question about the books on the shelfs.
Do you model them manually and then place them one by one, or is there some quicker way, like using some physics simulation?
As for the books, I made around half a dozen unique books, which were then just copied/combined into clusters of around 6-8 books. Those clusters were then instanced around, with a few more individual books placed over the top to avoid repetition.