I'm planning to remake this old drawing (2011) of mine into a CG scene. I know the proportions are so, so bad, so I apologize. I've learned a lot since then (well, proportion-wise). I also thought this would be a good opportunity to study anatomy as well, so good luck to me. Here's the girl so far... I gave her a pouty…
Hi guys, Here's my first blockout/partly cleaned up fantasy house. I want to keep this as low poly as possible and focus on learning how to create good, readable stylized textures. I'm using the concept below as a guideline for the theme for this house, I like the quirky features present, however I don't want it as…
Greetings polycounters, I'm currently working on a 2.5D in house environment. It's based on a 2D artset which I found at Free Game Graphics, and felt it would be an interesting challenge to convert it into 3D. This is my very first time texturing 3D models myself, so constructive feedback is more than welcome, especially…
Heheh..don't worry, it's still on the early stage. It sure gonna have some changes in later stage. About the scope size, it is an oversiezed indeed and I make it like that so that it serve it purpose as the main visual input for the character in combat clearly (kinda fisheye lens). I will reconsider that! and probably the…
Im hoping someone can help me here please? Basically I am working on handpainting some assets to go into a level for my final college project. I have been happily painting away with many textures and getting everything to a sketchy feel. I got a bit impatient on one particular asset and decided to see what it looked like…
Hello! I´m character artist located in Slovakia looking for freelance job. At the moment I´m working on upgrading my sculpting skills (ZBrush) and I´m also trying to get into hand-made textures a bit (I could handle photosourced texturing - I just want to be able to handle texturing also the hard way). I am capable of: -…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Yeah, I did catch that on page 5. I mis understood the purpose of you post though, having only skimmed the first portion of it. It appeared like you were looking for advice on it. And it's good to hear you can pull this off all in one material. Once I get my hands on UE4 i'll have to give it a go.