Hi guys,
Here's my first blockout/partly cleaned up fantasy house. I want to keep this as low poly as possible and focus on learning how to create good, readable stylized textures.
I'm using the concept below as a guideline for the theme for this house, I like the quirky features present, however I don't want it as realistic as in the concept (i.e. gutters and slats holding the roof up), I want it a bit more wonky, but not too over the top. The giant tree branch thing featured in the concept will be added in later.
Please any crits regarding forms/silhouette and any features/objects you think I could add to this house to give it some more character like that found in the concept.
I'd like to add this to my first entry level portfolio. I'll keep updating this as I move along.
Concept:
Low poly:
Thanks for looking, take care.
Replies
For instance your steps are all uniformly curving where as the concept has a couple straight and then a sharp turn.
Another thing is the shape of the small room is too correct and square in relation to the main building, whereas in the concept its comes out at an angle and has a trapezoidal feel.
A mix of angles seems to be what gives the concept it's quirkyness.
good luck, looking forward to seeing the textures after you get the model finalized.
Therefore, given it's not the actual shape of the building instead the perspective, I'm not sure whethere I should model this in or not. Do you guys think I should build that perspective look into my geometry? (I'm struggling to word what I'm thinking here haha).