I'm making solid progress but my timeline ended up being way off. I ran into a number of challenges and snags early on with rigging as it's my first time. While I've solved those issues, it ate a large chunk of time. This will still be finished by the submission date of Sept. 1st. I did a rough paint over in the image…
Is there a way to add a turned off modifier, make some tweaks and turn it on manually? Sometimes i have very complex geometry and i want to add a chamfer modifier, but i don't want it to affect every billion edge in the scene.
£17 looks quite expensive for a indie game, actually its the most expensive price tag for indie game I've seen so far. But 30% off and you get 2 copies, technically makes it around £6 per copy which is a decent price for any decent game. I have no idea why they didn't just halve the price and give only 1 copy, surely that…
i have a standard 32bit targa with an alpha channel plugged into a Lambert in maya. is there anyway to toggle the transparency on and off? by default mayas making my object see thru and its difficult to work. Thank you
So...I have a bit of a challenge for myself. 1 week to do an off road vehicle, rigged, and textured. fun times. It will be an interesting experience as I want to use zBrush to help with the hard surface modelling...and I'm far from good at using zBrush. So far, I have this as my reference: Hopefully, i will have a decent…
40% off modo 601 individual license (normally $1,195), until Dec 21st, but wait that's not all ... order now and they will throw in a video tutorial set by Andy Brown (a $25 value) absolutely free. http://www.luxology.com/store/individual_license/index.aspx Create at the Speed of Thought modo is the unique, artist-friendly…
If its cool with everyone, I thought once-in-a-while I'd post discussion topics about videogames that are somewhat unrelated to game art. The first one will be about role-playing in videogames. When you guys play games that have a setting that lends itself to this idea do you ever take the time to role play in the game? Do…
Any fellow gym-goers on polycount? With a sedentary job like game design you HAVE to get some kind of exercise. Doesn't have to be lifting but I personally love it. It's the only thing keeping me sane while looking for a job and working on my portfolio. Well gym and the ol' ball & chain. Anyway I thought I'd make a thread…
Im doing a simple test in UDK using Dynamic lighting, when building lighting, the auto generated light-maps are getting in the way, how do i turn them off?