Hello Polycount! :) I decided to start character art training thread here. My goal is to do lots of anatomy studies and other stuff that is relevant for characters. I will try to get myself to such level, that I could work as a character artist when I finish my school. For starters here is some stuff I did last week.
I have built a character in max 8 (see Female firefighter in p+p for wip).She will be taken into zbrush to create normal map. I downloaded a maxscript Skeleton Rig v1.73 tnat aids in posing model. I want to do a test rig(first time with rigging)so i can make sure it deforms ok. Is it ok to rig character before taking her…
Last update: Hello Polycounters! I've just finished my degree and now it's time to do a complete character design. Whereas this is not my first 3D character, I've never done a complete "walkthrough" to the whole process (Concept Art + HighPoly + LowPoly + Textures) so I'm pretty excited with this project! That's…
I couldn’t resist the excitement sparked by Netflix’s adaptation of El Eternauta. As a long-time fan of the original graphic novel and the powerful writing of H.G. Oesterheld, alongside the iconic artwork of Solano López and Breccia, this story has stayed with me since I first read it at the age of 13. I've always dreamed…
Hello Any tips for next gen Character Development in regards to animation and motion capture. For example I notice in films these days there is a lot of animated displacement/morph to help push the muscles on rigs. In its simplest use it’s used for foot placement by bulging out the feet to compensate the weight in order to…
I am looking for crits on a character made for UDK, the screenshot is of it in UDK with a cel shaded material and an ink outline post process effect. as such he is a playable character and in time to come will hopefully transform, the character is based on the mitsubishi evolution 8 transformed into a new transformer (not…
Hi awesome people of Polycount I am still learning the workflow for characters. Currently trying to create one of my favorite space characters Rocket Raccoon. Really want to do the character justice. I am having some trouble in how I should create the fur any suggestions. All feedback,crits,tips and bashing are welcome.
Hiya fellers I am faily new to the whole character modelling. I shifted from environments to Character. Yay thats So out of all my characters, I noticed I never actually modelled any females Here are some studies of female modelling. The two are different for models. EDIt: And no, the references I am using are not nude
Hi all, I am a 3D artist from London, UK currently looking for more development work. I have experience with several studios including Sony and Future Games of London and am currently looking for more work with a studio/team. I try to work with a wide range of styles, from realistic to stylized and am currently in the…
Hello! We are looking for an artist to do full modelling, rigging and basic animations for a Unity project research project. It would consist of both male and female models, wearing a variety of clothing options. This is for a research project based around ancient Rome, so reference images will be provided. The animations…