Character/Creature TD Location: Los Angeles, CA Position Type: On-site, full-time contract Job Description: -->Experienced Digital Artists with Maya and/or Max expertise. -->Proficiency with C/C++, HLSL, Python or Lua -->Minimum of 3 years experience in film and/or games -->Minimum of 2 years TD experience Interested?…
Hi! I am doing a simple Auto gear creation script, and I was wondering if the command cmds.polyExtrudeFacet() supports a step in the faces selection. I mean, if I want to extract faces from 49 to 60 with a step of 2 in a polyPipe how can I do it with polyExtrudeFacet? I tried to use this format [start:end:step] but maya…
Today we are excited to announce the release of WrapX 1.0 Video: http://vimeo.com/user1039222/wrapxrelease WrapX is a unique topology transfer tool that saves up to 100x time on processing human 3D-scans. WrapX now has Python API for better integration and batch processing. WrapX includes 6 scan examples provided by…
Has anyone had any experience with Polygon Cruncher by Mootools? How is it? Can it be completely set through Mel/Python? I know there is a poly reduction feature inside of Maya, but I've read that it sometimes gives unexpected results. I'm looking for something stable to batch reduce a lot of files. Meshlabs was on the the…
Note: This post was originally posted at the requests subboard of polycount, but a friendly mod hinted us towards this subboard as better place to show the project to the audience and to hopefully find additional 3d modelers. Team name: PARPG development team. Project name: PARPG - post-apocalyptic roleplaying game. It's…
I know that there have been newer versions of Blender since I asked my last question on here. But, I'm still sticking with older Blender until I have a good reason to change - maybe after receiving an answer on here I'll have to look into that. I've been trying to look for ways to get the ID process of another program open…
I use Painter not very often and accustomed to regularly re-bake curvature and world normals again and again with each new layer added. Vs Designer where you always can produce whatever mask you need at any stage within a sort of combined curvature producing parallel node flow doing it for for any stage . Constantly…
Modo can run python scripts yes. Perl and Lua too. There is a Modo SDK, not something I've looked into before, probably not necessary for this task though (I assume). I'm fairly sure something like this would be beyond my abilities without a lot of help, but I'll read up on modo scripting and I/O stuff when I get a chance.
Thanks for the feedback.. I am sorry that I didn't see this earlier ): But that is awesome that at least 3 people have used it and have had it work yippee!!! Thats enough for me. I know its a bit late but ankit, the error you got is because you are inputting the code into the wrong tab. Make sure you have the python tab…
No, Core is available at the moment to those you have bought into the 'hardcore' membership and Newtek are taking there input and suggestions. Basically there re-writing lightwave with a node-based architecture, python scripting, QT interface and its based on Collada as its default file format. The UI at the top is done by…