You can try adding a custom AOV, and then create a aiUtility node, change shade mode to flat color, and color mode to normal. Plug that into your custom AOV's shader option. Picked this up from this tutorial: https://www.artstation.com/artwork/ZLGNG (at the very bottom) Good luck!
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
Thems fightin words, son. Valve made TFC after hiring robin walker / john cook and whoever else from the quake world team fortress mod? Interesting take on the whole copying of elements... I see things a bit differently and i do consider TF2 to be very well made by comparison to CoD. In a default environment with…
Among other things that video likely inspired and led to the development of programs like LightTable, Nightmod, and Apple's new programming language Swift. There are actually quite a few other "live coding" environments such as Extempore, Overtone and Sonic Pi for performing music and CG visuals with code (I think Sonic Pi…
Very cool! I'll send it around the animation team tomorrow and maybe start using it. Can I make a suggestion for a future release- try to aim at minimal code duplication and better organization. I tend not to install code that I don't feel comfortable editing, and editing similar/same code over 20 macros is not something I…
I'm telling you, I took the C16 node from my old graph, plugged it into my new graph, and it produced the exact same result as the C32F node in three orders of magnitude less time. Anyways, I filed a bug report so we'll see what comes of it.
Hi, I've been lurking here for awhile now, enjoying all the great artwork and then I saw this post. http://www.ulrick.be/3d_diorama_heroquest.html And I thought why doesn't everyone present their work like this? Maybe because it requires some programming knowledge? So, I've been learning Unity over the past few months and,…
Good idea! Well the only setting that worked for me was the "nearest vertex" -mode. Others flattened the object. And that mode also bended and twisted the object, when not in the center of the polygon of the other object. But still, could come handy in some cases! :thumbup:
Truly sorry about that, just got kind of freaked out and thought that because of the warning, police would coming knocking at my door :P Friends? And that looks really awesome, Saxton Hale mode would be a great game mode :P
Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign. - Volume based Voxel Remesh allows you to:* Create closed surfaces from self intersected meshes, * Create a high-poly mesh for baking with round edges, * Create a lowpoly mesh from highpoly, * Generate a better…