Hello. I noticed that after running Quixel Suite some options has disabled in Photoshop CC (in older versions also). I mean about Phoroshop/preferences/performance/graphics processor settings/use graphics processor. Is it a chance to not disable this option? I usually work with this because i like to working with touch…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…
hey everyone i joined you here to learn more i am new to 3d i am trying to learn by myself and i face problem i dont know what you call it when i add inset face the model have square on it i dont know what is this and how to learn more about it to avoid it any help i thank you
Hi So this morning im having a few issues with my mesh in Quxiel 3DO. So basically ive triangulated my mesh etc and then bought it into Quxiel 3DO and im still getting these black artifacts some of them in places that make no sense as i can see there is a perfectly good tri there. Any idea what could be going wrong or what…
This is probably something minor, but I can't seem to change the layer order. I can't drag layers. I can't find the option for moving them up or down either. After PS Restart, Drag Works again. I don't know what caused it. I turned on Use Graphics Processor and it works again. Maybe that's it. Or a restart helped.
Hi, my input maps & model are, to my knowledge, correct. But edges are not detected correctly: Sharp cavity mask: Sharp edges mask: I am using xnormal, normal map exported with default settings. Here are my input files: https://www.dropbox.com/s/gwb9iu5d4y7jxsp/DDO.zip?dl=0 Does anyone else have encountered this issue?
Does anyone have any further thoughts on this after lookinga t the mesh/UVs? Do you think re mapping the UVs better will solve it? Or is there a deeper problem, maybe with the mesh? (it was pro otimized, as mentioned earler) Thanks