Got a couple warnings when trying to export the mesh as an FBX. without animations. Not a clue what they mean :\ Warning: Non-orthogonal matrix support (2) - One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular)…
I've run into that issue. Normally it happens on "dirty meshes" that have long complicated transform histories with wonky scale. That doesn't excuse the fact that 3dsmax snapping should work in all cases at all times but there are a few things you can do to get it fuctional again. Instead of switching to editable mesh,…
Hi PolyHertz, hope these help. 1. The way I use curve snap is to select your vert then press and hold C then hover over the edge you want to snap it to and press MMB to slide. Works 100% time for me. 2. Not that I know of.. without some scripts. 3. For shell you can select all polys then use Extrude and move along the…
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Why not spend 3 months or less in different locations? Hopping from location to location seeing the sights and self studying, maybe taking classes in those specific areas or online? Or maybe jumping from location to location for different workshops being held around Europe or something? Ideas.
Flooring looks very impractical for moving people/rolling suitcases/wheelchairs, thus a ding on believability. It's a LOT of gray. I'd see about adding some sort of splash of color or focal point via lighting or signage. Everything has a uniform look to it in terms of the lighting, add interest with a single colored light,…
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Doing a bunch of calculations on UV faces and script is pretty slow. Technically the calculations are very fast, it's changing selection and moving things inside a loop that is slow. I don't know the full application of your script, but this snippet I sped up with no loss of functionality. Before unwrap selected time:7909…
I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…