As I mentioned, it's an error in DDO currently. I haven't run into it with 2.0 yet, so Quixel has fixed it - at least, that's what it looks like so far! :) A temporary workaround for now: Create a new project with the same input maps (just to speed this process up) and duplicate that Normal Scaler layer into the top of…
Hi Polycount community ! I am currently struggling with the Unreal Landscape material system. I want to have my layers blending together depending of the heightmap of theses textures (not the height map of the terrain). I want that type of thing (look at the two screenshot below this anchored link) :…
Hello, I am having a problem with my material or standard primitives in 3Ds max. Whenever i create a plane, and have done nothing to it, but applying a standard material with a bitmap in the diffuse slot the UVW is messed up. This results in the bitmap being tiled up on the plane that i've just created. Here is an…
-edit- Uh, I'll take my crow deep fried please. Disregard this thread.. the Layer Propagator was popping up underneath my open documents (I run them windowed/floating instead of docked as tabs) instead of on top of them which only gave the appearance of Suite becoming unresponsive.. /edit Maybe I'm just not understanding…
If you have the same problem, disable 'Gamma/LUT Correction' under Customize>Preferences>Gamma & LUT. _______________________________________________________________________________________________________________________ Hello. Recently I've come across cases where seeing a normal map within my viewport would be very…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
MMO noob here, and its come to bite me in the bee-hind. I would like to connect two laptops (well one laptop and a notebook for testing atm) so that I can use the Collab scene in Ue4 4.23. There seems to be a number of ways to do this and Im wondering which is the best one. The two units I have both have wifi. I'd like to…
I'm really trying to get better with game assets, and hope you guys can help me improve... here are the meshes: Here's the uv mapping (where I think my issues lay). I made the corners in two different ways to make tests, Left corner is straightened out, right corner has a more natural curve (but still made some uv relax…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
Hi all, I couldn't figure out how to properly unpack a normal map with Blender. My normal map's RG are stored in a texture's G/A channel. I am trying to reconstruct B, combine, then supply it to the normal map node. Question: how does the normal map node work though? (What color input does it expect? 0~1 range? -1~1 range?…