Hi all, I couldn't figure out how to properly unpack a normal map with Blender. My normal map's RG are stored in a texture's G/A channel. I am trying to reconstruct B, combine, then supply it to the normal map node. Question: how does the normal map node work though? (What color input does it expect? 0~1 range? -1~1 range?…
I set up this diorama thing in Unreal. Nice and dandy, except the water material clips inside the fish's mouth. Not good. So I poked around the internet, and it seems like the solution to this problem involves custom depth. Most resources point to this guide, but it seems like that's for stuff like Assassin's Creed eagle…
So I'm having this strange...issue (if you could call it that) with some of my UVW islands that I'm currently unwrapping in which the islands are squishing unless I quick planar map them. The only work around I have at the moment is to quick planar as much as I can and either straighten selection or use the peel mode to…
Hi everyone, I set up an emissive channel for my phone box model in Substance Painter. As you can see from the attachment, the text 'TELEPHONE' is cut out of it and it is not supposed to light up. Marmoset, however, activates emissive even in those parts where it's not supposed to happen. Any help or advice is much…
Hi everyone! I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render. I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the…
Hey guys, i have some problems with texturing organisation in my latest project. Im working on a a320 cockpit right now, modeling and baking is done. i also setup a complete libary of substance materials. My plan was to setup an multisub object in max with all of the different materials and color variations for the first…
Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…
I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
Hey, i cant find the feature in 3ds max 16 but maybe could be reached with a bit of scripting. My problem right now is: I`m working on a very big project of my own with multiple layers and sublayers with objects inside to have the best organization i could have. Now my HP is ready and i want to have the same layers…
Hello all, I'm in a bit of a pickle. I am working at an OSX only studio, and I need to mess with DDS files, cube maps, and Maya LT's shaderFX. My questions: 1. What format do DDS cubemaps need to be for maya to read them? Standard unreal cubemaps with all of them in a line? 2. Has anyone found a way to author DDS cubemaps…