Yeah, my mistake, for some reason I immediately switched from mentally imagining the source object to bilboard bake to source object to standard low poly bake hence I started asking non-sensical questions. But now that I've cleared my head and with this new reply of yours everything is perfectly explained and is very much…
Yes, I had it at the back of my mind for a while now - since I discovered Perna's famous Smart Create macro I've been fascinated with this concept, and even started teaching myself scripting in the hope of doing more in that vein. I did end up making up a few scripts of my own, like a hide/unhide/hide unselected key that…
After looking at docs, it is quite a new addition. These virtual textures were added in 5.5 and sadly, I did not find a way to connect world aligned textures with this new mesh paint option. Link to…
I have a question regarding creating the albedo texture using quixel 2.0. My understanding is that the albedo should not have any shadow information but when I pick a material like asphault, the albedo has all the shadow information of cracks and all that. Whats the rules on this? I thought that the normal maps/AO/spec…
Hey Joe, cool looking work, I'm sure you'll be miles ahead of some of your classmates if you're just starting. The best advice I can give if you're just starting uni is to keep setting Artstation as the bar. From experience, I've seen a few people start uni with some real skill, just to stagnate as they feel like they're…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hey there Polycounters, it’s been a long time since we posted something on here! We decided it was time for a new stylized environment piece! At the beginning of this project one of our artists initially decided to start working on a small diorama scene, with a mission to broaden her skillset and refresh our studio’s…