Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.
Always looking to get better. Please provide some feedback. Here's a link to all of the texturing nodes I used in this project. Follow the link also for Sketchfab. Also, here's the final render. https://www.artstation.com/artwork/X9X8Y
Looks sweet to me. I think unreal only supports about 50,000 total visible [not sure]. So if it's just for that scene it should work, but sort of high for a game.
Decided it was time to learn blender, using this concept and apart from a few bugs in blender its mostly been a fun project. 1st detail pass is done. In unreal 4 now textures are placeholders and props are just there to see if my model fits ( taken from advamced village set) Next up fix some errors, bash out next variation…
Hey everyone, I hope you are all doing well. It would be great if i get some feedback from awesome people at polycount. Thank you all. Note: There is going to be another character in the middle of them.(he will take the punch)