This is a project I started a month back and managed to finish in between other projects. It's definitely not perfect. There are plenty of places I could potentially improve, but I'll save that for my next project. The head was hand sculpted in zbrush and used xyz maps for the pores. Texturing of the head was done inside…
"Redemption" Finally, I present to you my first artwork for 2020! Thanks to Mr. Robert Hodri for letting me use his artwork for reference. https://www.artstation.com/artwork/EEeve After a whole year of procrastination, I finally had the energy and the motivation to finish this piece, which was given last January 2019. Lots…
The weakest part of this piece is by far the foliage/nature bits. I think you'd be better off getting rid of the tree and the ivy which are hiding some details, atleast for now, once you get better at nature you could always revisit this scene and improve it.
Hey Guys, In this project Full character sculpting in Zbrush and Retopo in Maya and photoshop for Texturing,Rendering in Marmoset. Full Character Poly count-- 15000 tris. Marmoset Toolbag Rander
Started this piece a while back but got caught up in important things. Managed to finish this off a week or so ago. Zbrush details didn't come through too well, side effect of me being relatively new to sculpting and being to subtle with my details, but im pretty happy with how it came out in the end. Ive linked the…
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. i dont mind some critique despite knowing what i could improve on. would love to hear peoples thoughts.…
Hi! I'm new here. I just finished a master's degree in video games and I decided to post my final project. I recreated Dragon Age's The Black Emporium in Unreal Engine 4. All models and textures are made by me using 3Ds Max, Zbrush, Substance Designer and Photoshop. It's my first big thing since I've been modelling only…
Alright, just started sculpting and this is the progress of about an hour of work: Still on the first sub-d level to find all big facial bone and musle landmarks, and he doesn't look so much like Joel yet at this point. Not showing the body, because its very very roughly shaped. The member, tits insisted me to show the…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
Hi everyone. I’ve been developing video games for several years and I have solid experience with C++, C#, and Java. I regularly work with Unity and Godot, and I’ve also gone as far as building my own custom game engines. While I feel completely at home on the programming side, I’m aware that my artistic skills are not at…