This is a project I started a month back and managed to finish in between other projects. It's definitely not perfect. There are plenty of places I could potentially improve, but I'll save that for my next project.
The head was hand sculpted in zbrush and used xyz maps for the pores. Texturing of the head was done inside Mari with Photoshop adjustments. For the Clothes I decided to create a base sim inside Marvelous and sculpted details on top of that. Texturing of the Clothes were done inside Substance Painter 2. This project was a lot of fun to work on and I managed to learn some neat tricks to speed up my process. I hope you guys like it! Thank you guys for looking! Any comments critiques and suggestions would really help me improve! Thank you guys for your time and support! More images here at - https://www.artstation.com/artwork/Q60EZ and http://sachinsivakumaran.cgsociety.org/