Hello all. After some months of hard work, we have Alpha Wars on the App Store :poly142: The game is made with Unity 3D. The highest poly model is about 350 triangles, and most of the models are about 200 vertex so they can be batched and use less drawcalls. The hardest thing was cutting down visuals to something that old…
Hi, This is my portfolio thread and if possible i would like to tap into the wealth of information you guys have stored in your gray matter. Im going to use the thread to document the changes and additions i make to my CV/ portfolio so maybe other people like me can get some useful tips when writing their CV and compiling…
I'm using Maya as a means to clean up my UV maps and to group models in preparation for baking within Substance Painter. Every time I upload a high decimated mesh and attempt to save or export the mesh from Maya, I get the spinning wheel of doom on my Mac and it persists for over 10 minutes. When I saved, my project…
Hi guys! Check new real-time airplanes 3d models with more than 4 individual skins for each. Originally created with 3ds Max 2014, textured with Photoshop and Quixel Suite. Rendered in Marmoset Toolbag. 2048x2048 PBR textures were created as base. Please see links below for more information: https://goo.gl/Y3AYKn…
( This is for personal art and not for any game ) I'm looking for the ( formula ) you guys use to uv map multiple textures to a object to get even pixel density across a very complicated object for VERY closeup renders. My workflow is to model in 3ds max 2014, export out individual parts to Headus UV layout because I hate…
So I just found this bit of news. Competition is for beginners or intermediate artists. If you are a pro…. this is not for you. So DON'T EVEN THINK ABOUT IT :) . free3dtutorials’s end of the year modeling contest is here! Together with our partners: 3d.sk and our new partner site premium3dtutorials.com, we would like to…
Hey guys! Not sure if this is the right place to post this, but I need some help. I'm looking for good examples of low-ish poly character models. I'm thinking of something within the 1500 to 3500 range. Both male and female. Should be in wireframe, as I intend to study the topology. If you can think of anything that would…
hi guy I'm kind of new to this stuff but here's a model for blood seekers weapon its "350 triangles" I know its not textured I'm not that great with Photoshop. any way tell me what you think any advice/tip are wanted no matter how harsh [SKETCHFAB]1d2aa81898ae40aa86d24da609a2b304[/SKETCHFAB] :)
Hello everyone! This is my first time posting my models on a 3d forum. I am student studying 3d modeling and texturing and one of my teachers recommended me to this forum to post my works and receive critiques. So here I am! Below are some shots of a scene I modeled out for my hard surface modeling class. I enjoyed making…
I'm currently animating something that's supposed to spin. Normally, I just put one keyframe on 0 rotation and another on 360 rotation and just loop it, and that works fine, UNTIL I put the controller that's supposed to be rotating into a character set. As soon as I put it in a character set, it always resets my 360…