Wow, the Weapon Category is ful of nice Weapons. Are they yours? I tought about a Mix of Colorspray and Dust for the Mission in Afghanistan. It´s a weapon carried by an Special Forces Soldier wich is a few days out in the terrain to observe maybe a mission important person. And i think the Dust gets the weapon for this…
Lets be fair to xp and its users, While xp is 9 years old - its was available for purchase as recently as October of 2010. I personally bought xp last year. (from http://tech18.com/microsoft-windows-xp-sales-october-22.html) Not to mention that (from same source) So - I`m no business man but if 55% of my possible consumer…
Yes that is exactly what I am trying to do. Scales UVs to make the UV ratio same on all the already unwrapped objects. Can't get it to work though. It is a Python script and the dialogue box as shown in the help pdf does not appear when I execute the script. Must be something to do with new Maya 2011. I will install Maya…
Okay try again. Download again and drag and drop it into the viewport to update. I got rid of references to "this". And commented out the AutoUndoEnabled parameter. I don't have Max 2009 to test. But let me know if this works and if you think it would be worth developing further. Slight rant: Typically in Max 2009, you…
for the units thing, see if max's export was exactly 100 times too big. For me, max has a tendency to do that for me between Maya and Unity. In max I commonly find myself working in meters and exporting in centimeters to solve that. For the fbx problems you are having...what version of Maya are you using? 2010 and older…
Hmmm, I definitly like the stomach and chest areas! However I feel the feet could use some more time and care. I really like that you are creating a different kind of cg woman! And that is great! But I think she can still be unique and attractive as well, right now her face is a little lack luster..... Try looking at these…
Hi, I'm having a bit of problems with the update of the "Xoliul Shader". I used to have a working "Xoliul Shader" but since 3Ds Max 2013 it didn't work exactly how it should. There was an update that should fix the problems. But whenever I try to install this updated shader, 3Ds Max seems to go into a loop or something…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
ok, after a weird series of unfortunate events, this thread is back. All Progress image to this project can be found at: http://puiart.blogspot.com/2012/12/wip-workshop-smithing-02.html And here you can check out the initial Base-building before unwrap/optimization steps:…