Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…
Hopefully you dont mind, but I made a fix for you so that it will work in 2015. The function for polybevel had different attr names that was causing errors. Also I added two lines in it to turn off the smooth display after finalize and to smooth out the normals after finalize. Code below. // a function to be called when…
Hey guys and gals, We're looking for a highly skilled texture artist with 3+ years experience in AAA and Substance Designer experience to join our team in Novato, CA as Lead Material Artist. You'll be working with me and a few other artists on building a new material pipeline and library for future projects. It's a unique…
For all who have ever seen G4 in it's heyday you would have seen gaming television at its peak. For the people who never seen G4 befor; G4 was a TV channel that did nothing but show TV shows about games,tech and other geek stuff Well as of now they have gotten rid of the two last gaming oriented shows they had; X-play and…
I've watched it 4 times now....I think Square's winning me back. Wait a few minutes, there IS gameplay, and it's really nice. http://na.square-enix.com/ff13/
Hello everyone! I made a Glock. At the end, I noticed some mistakes, such as shapes and plastic texture. But I want more feedback on my work. More photos on artstation: https://www.artstation.com/artwork/Vy0vdN Thanks in advance!
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
Hello, I am currently a third year animation student and new to the website. I feel like my teachers and peers go really easy on me when it comes to a lot of my work. If you have the time to critique what I have, I would like you to be as nit picky, harsh and straight to the point with me as possible. If my reel is bad,…