Blob Jump: Is a side scrolling platformer with 30 levels planned on being made in 3 different themes (10 level with each theme). The first 12 lvls already finished. Jump the platforms and avoid the spikes to get to the next level. I am the only one right now working on this game. I will firstly publish on itch.io (THIS…
If you convert an RGB image to 16 bit and use the eyedropper tool, the info panel still shows the colors as 8-bit, 0 to 255. Any way to get it to show the correct 16-bit value range? I've tried looking at the info panel preferences and didn't see anything useful.
Hey all, I've just finished my entry on the Substance Painter competition, and was recommended to share my workflow here as well :) Any feedback would be greatly appreciated :) Soo... This is a catch-up of the last couple of days progress (as I didn't actually have time to write up what I was doing) towards my entry for…
It is with a pride and a lot of nerves I finally release my 2016/17 demo reel. It has been a long time in the making. With lots of cutting and "Ooo this piece will work well, let me put the reel on hold!" but it is finally released. Looking back I could change some pieces to really make them pop, every bit helping me…
Since Battlefield 1 is coming out soon :) I got inspired and created this nice FT-17. I'm thinking on creating a small environment for the Tank in Cryengine 5 with trenches and at least one bunker entrance. Also it will have burned trees etc. (But nothing to big). Also I'm gonna get my hands dirty with the specular PBR…
New work. hope you like it. 16 bit HDR RNM http://www.ali-rahimi.net/portfolio/realtime/temple.exe http://www.ali-rahimi.net/portfolio/movie/hd/temple-hd.mov http://www.ali-rahimi.net/pages/portfolio/temple.html
Hey, Ive been around and interested in 3D for a while now. Ive been so fascinated by it, unfortuantely Im not a very talented artist. I know that. I was always was better at solving integrals :D I dont want to be a great artist. I just want to create one nice model. Its something Ive on my bucket list. Sadly all my…
Hello everyone! This is my first serious work on Substance Painter. I'm looking for critics to improve, What have done wrong? Please let me know :) Ok here we go: Thanks for help me :)