Skyscraper_01 This is a wip, there are bits untextured and a few pieces to add. Screenshots from UT3 engine. Some building work for a random mod, just to have a direction and to keep myself practicing and on my feet.:) 2x 1024 maps and 2 reusable 512 maps (repeating bricks and concrete) almost 4000 tris. Wires: Edit: seems…
Hey to all the good looking people of PC, I was wondering if anyone knew of some decent resources from which to study basic outlines of objects, also known as Digitized Outlines. An example of what I mean (for anatomy in this case):…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
Rendering cloth 'properly' in pbr is very complex, its one of a small number of things which can't be properly represented using a 'standard' brdf and pretty much requires custom shader to get it to look right (along with some other things like skin, hair). Something you can try is to use coloured specular on cloth, that…
Hello everyone, my name is Ragnar and I live in Sweden. I am very new to Polycount, but really glad that I found it! I have spent countless hours on creating levels for about 5 years, especially on the Far Cry titles. During the past year I have felt that the maps I want to create, are surpassing the limits of what can be…
Hi there! I'd love to gain some experience working on some projects. What kind of artist are you looking for? Feel free to contact me on Skype with the email braytond@outlook.com
Hello, This might have a quick fix, but I've still got my training wheels on. I've created a scene in Maya 2012- a hospital ward. Around the room and pushed back is a large skybox which has clouds and whatnot.. You can see it animating through the windows of my scene. However, I need a way to light the skybox without…
Hey guys, I've found myself working on a couple of projects recently where it would've been useful to block out some rough animations in 2D to help me plan the 3D, but it's not something I've ever looked into before now. Can any of you recommend a nice simple program that offers a good, quick and easy workflow for…
Join us at our Slack chat: http://unrealslackers.herokuapp.com/ Unofficial but with over 200+ members in various disciplines, I'm sure we'll be able to help out in some way.
I have a staircase asset that I made for an environment in UDK. For some reason the normal map for this object looks very pixelated and ugly when brought into the engine and applied to the object. I imported it as normal map compression and chose world normal map in the import settings. I sculpted the detail in Zbrush and…