Check if someone already made a rig for that game. If not, make a fresh skeleton on top of that one and rig your skeleton. Then constrain the game’s skeleton to your rig. Best way to avoid problems. Torso and pelvis share a location probably to help with split upper and lower body animations. I’m guessing torso follows…
We're looking for a 3D low-poly character artist to create replacement characters for our project built in Unity. The project currently has 1 rigged character with over 10 animations. The job is to create new stylized characters, while making sure all the animations remain unchanged. Experience Required - Unity - Character…
Hi Polycount. I'm very new to rigging and I've been looking around for a while now of techniques I can use to properly rig this machine I'm working on. I've found a lot of mixed information and I'm definitely doing things wrong. Here is the machine. For now just trying to work with one arm, will be adding 3 more once I…
Hi All, I'm new to this forum and was wondering if anyone could critique my Character Model? (Don't have anyone I know who has 3D knowledge that could critique it :/ ) I am attaching some image of him here. Currently he is not rigged but I have made the controls just so I don't forget what I want him to be able to do.…
Hello, my name is Richard Goodmon and I'm currently looking for animation work, either full time or part time. I'm confident animating in Maya and Blender, and am able to rig basic characters in Maya if necessary. I live in New Zealand, hoping time zones won't be an issue. Here is a link to my showreel;…
MadGoat Studio is looking for a 3D Character animator and rigger. We require an animator who can rig and animate a character and several objects that interact with the character (example: animate the character while he uses the axe to cut a tree). We pay by animation or by hour, but you will have to tell us, before…
Venture X [Logo](https://picload.org/view/rwraccra/venture-xlogo.png.html) Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project. However we still lack some artists that have experiences with tile-based…
No the game is a platformer.(In our first meeting we were discussing what kind of game to do first and RPG came up at the meeting. Although we decided against it because RPGs are rather long and complicated to make. we didn't want to set the bar too high on our first game) During the process of designing this game it has…
generally all you can transfer with openly available formats like FBX is bones and vertex weights, not control rigs or app specific functionality. if you export to a game engine then the animation done with those gets baked down to the bones they influence. a lot of rigs use multiple layers of skeletons and controls where…
I was watching the eat 3d animation DVD for Maya and thought the rig controllers - basically a circle around the centre of the bone which is larger in diameter than the mesh body/limb - was a good intuitive way to animate. How do I set this up for max? (I have max 2010) I've tried making a circular spline and linking it…