For me this whole questions sounds a lot like the classic "we have to fight progress because it's different from what we've done before!" argument. I don't buy it. They are tools, and a tool is only as good as the person using it. Also, as the medium gets more sophisticated, more sophisticated tools are required. PBR…
Retopo and unwrap complete! (Minus the dagger, because I got fed up of it at that point and they should be nice and quick to do on their own texture sheet) Just playing around with a colour palette right now. Rather than blacks/greys I want to keep the colours dark without losing saturation in the blue/purple spectrum.…
most assets still require unique texturing as always, not tiling. tiling textures all over this LAV won't produce the scrapes, mud, paint weathering, iconography, and other details that will make it feel real. generally for something like this you'll have some material value index to check out to start your texture off…
Jack, You mentioned on steam that you aren't aware of other apps in this segment that allow for multi-UDIM painting. You are actually incorrect about 3D-Coat. Just so that you know what you are up against, here is an example from the PBR alpha build of 3D-Coat. This is one object, one layer, one brush stroke and 8 4K…
@Kyetja Thanks! Yeah, I've gone back and remade the chair to give it more polys. I've been out of town all weekend so I'm hoping to get some more progress and screenshots out tonight if I have time. In regards to texturing, I was really on the fence for which direction to take this being stylized PBR or baking down to…
What is nice about Mari is that the brushes feel similar to how brushes behave in Photoshop. So that might be good for organic stuff, or if you are used to a workflow with photoshop. Sadly there is no ability to do stuff like multichannel painting like in painter or 3D-Coat. All in all working with Mari feels pretty…
Thanks for feedback. I call them minimalistical :D . Actually I am aiming for simplistic pbr texture style, cartoonish pbr. But i am agree with, you at least forearms and pants needs some more work. After setting base scene with some props i will come back to this problem, will havе youe remark in mind. Glad you liked it!…
This is my latest model.I wanted to try something different from character so I did a motorcycle.It is 6389 polys and 1x1024 texture. C&C are welcome. Reference: Model:
My name is Artem. Artstation profile. 3D Junior Environment Artis High proficiency in 3ds MAX modeling package Proficiency in Photoshop and substance Painter/Designer Experience in Unreal Engine 4 Skilled in video game environment model and texture production and creation of PBR assets and the PBR Lighting workflow in…
Department: Visualisation Location: London Reports to: Head of Visualisation Job Description: * Creature concepting through to full asset delivery * Creating bespoke human characters with specific likenesses * Developing assets to work seamlessly within the shot pipeline * Understanding and interpreting Art Department…