So I'm looking around on google for something cool to model and I see this somewhat rare, bike type vehicle called the Silly Cycle. A little research shows that the photos I found are of a prototype as it never made it into production. It's very cool just for that reason, as I can see how it wouldn't be too practicle, even…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
Another render from an angle would be better. Just a suggestion - I think for your next model try to model something off a reference so you get proportions and pick up other ideas. Every artist picks something up from someone or something else he has seen. Wireframes would also help. The way I render out wireframes in…
I did a little research on this, but most answers were on forums from some time ago, so I thought it might be helpful to ask here. Is it possible to reverse engineer a high poly model from a normal map? It'd be great if I or someone else could re-create a pre-existing high poly model to bake better normal maps with. The…
Try and make the character look exactly like the concept, if it has a hammer you should model it unless told not to so in the instructions. I suggest you try an rig what you have so you can see how it will deform. Judging from your screens your elbows will deform poorly and the area of the back and shoulders will probably…
Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Hi all, Long time polycounter here and learnt a lot from the community here, all the way back to the Quake mdl days! I need some help with feedback and suggestions for a modelling app Im developing, called Sketch 3D. Its a 3D modeller ,with which you can block out simple 3d models on the mobile. Its main aim to serve as a…
Hi, (first of all...excuse my bad english...he,he) while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended. The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
Hello People Frankly I stink at hl2 modeling and was wondering if any one can convert this hl1 model 2 a usable hl2 format much greatfull Thanks <a href="https://keydigit.com/gordon.mdl" target="_blank">The model</a>