For subdivisions like turbo smooth it should have extra loops and quads based mesh mostly. For in game model it's all in vertex normals handling. The easiest way is to bring it to Blender and use weighted normals modifier there with "keep sharp" checkbox checked in, It usually fixes all such issues evrywhere at once…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
well if you have a tileable mesh (bricks or whatnot), use GoZ and bring those into max and project that onto the plane for a normal map, AO and heightmap. if you've got a tileable mesh already then no need to use zbrush for the map making process. tho if you are still so inclined to use that process.. take a look at this…
a container is really powerfull, it references other scenes (.cmax or something) basically splitting your scene into lots of small parts that can be loaded and un-loaded from max from within your main scene, if you close a container it unloads it from memory if you open it you see the scene, that can be write protected so…
Well, a quick look at various material plugins for max shows dynamic materials, so it's reasonable that one that changes colors based on viewing angle may exist. In addition to the obvious material section on max plugins, there's the mental ray mat section which is kinda hidden.…
To convert a .Max file into any other format, you need 3ds Max installed. The way the format is parsed means Max files won't open without Max. You could d/l the demo from Autodesk, it's fully functional for 30 days. I haven't used MD2 in ages, but "md2 exporter 3ds max" returns a list of possibilities. I usually check…
I've encountered a very interesting challenge with exporting a character to quake 3 arena. I followed this particular tutorial to the letter http://www.doom3world.org/phpbb2/viewto ... 53&t=15734 , and I got this error message in testing: "Failed to load models/players/piratepad/lower.md3" -I built a completely new…
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
Well my studio max won't allow me to render out normals properly. For some reason I can only use my blue channel. So I decided to use zbrush for my normal mapping. This allows me to use my red and green channels but there is a problem. When the texture is bumped out there are all these triangles making up the normal map so…