- Hi again! - Updating old thread... - I thought to post these updates here too. I have been posting updates on Cgtalk WIP forums too. - I think i will consider this as "finished" model/texture... Other poses Head Angles Head Angles+shades
There was a TF2 update today, make sure you restart Steam so the update is applied. Most of the maps weren't effected but a few where so if you get an error telling you your map is different than the server, you either need the update or the server does.
(if you look closely, you'll note that I painted greentooth into that flowmap) Updated 4 October: v0.9.2 for Windows v0.9.2 for OSX http://teckartist.com/?page_id=107 [update_4_Oct] I've added the ability to actually load flowmaps, so you can either pick up where you left off in your last session, or load up a simmed…
Hi all, Here are some quick Updates for these 2 cool tools.... Unwrap Tools 1.6 This is the updated version of UnwrapTools 1.5 which was originally developed by Steve Johnson (www.chuggnut.com) and Tweaked by Diego Garcia Huerta (www.sloft.net) What have i done with this new version. Simple.... Max 2010 has some cool new…
**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…
[Update] [Update] Done! Me thinks. [Old] Hey guys and gals! I've decided to pick this guy back up again now that I've found some dead time in my job search. Let me know what you guys think. Let the "Fun"employment begin! Head Wip Shoulder and thigh pad Armor Wip Thats all for now I'll update again soon.
hello my name is jara and I am making a game with around 6 others. Most people of the team are kind of inactive for some reason, but I believe that is temporary though just to be sure we are looking for new members. right now we are updating the artwork of the game, so mainly focussing on the UI artwork and the animations.…
Hmm, well I didn't touch the skin since that update, only the colors of the outfit. The last shot was in Toolbag on my home comp and this last update was a screen grab from Maya on a different computer. There must be some color display issue going on. I will post an update in TB soon to get to the bottom of this :)
A quick update on somethings Ive fixed. Realized my monitors cords got switched somehow, so my right channel was coming out of my left speaker. (whoops) Updated Xayah's feather sfx. Put in sfx for Rakan's jump ability and updated his spin. Feelsgoodman. https://youtu.be/JZV25yDs1OE
Okay, here's an update. Big thanks goes to Rick for helping me out on the geometery! There are some changes to them. Not much to the humans more so to the Zombies. just some more blood and bitten up peices of flesh. I'll post the updated flats if it's requested. Updated wires: Humans: Zombies: Alright, enjoy!