Hey guys, this is a UDK project I've been working on. It's still a work in progress but I'm open to suggestions and criticism, let me know what you think. Current Progress: Concept:
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Hey guys, I've decided to learn blender.. This is my first game-ready enviro with Blender... I would greatly appreciate it if you give me some feedback.. kinda run out of ideas what i should improve next :/ baked and textured in substance painter.. Thanks!
Hello, I have started working on a small foliage pack and I'm willing to incorporate your feedback right to the end as I make progress on this. Here are two screens from Marmoset. I'll be taking in engine screens when I'm done setting them up. Thank you, Alireza
I'm a student currently studying at the university of hertfordshire, we were tasked with creating a 'hard surface' environment from a film in real time, I chose to do inception. I know its not much, but I thought I would post it anyway. https://www.youtube.com/watch?v=rxgGiKoo2Aw
Hi, I am new to this site so I hope my first post is ok. Nothing to incredibly special but I've been working on using cardboard as 3D design medium. I am hoping to explore using cardboard to make an immersive 3d game world. Any thoughts?
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…
Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501