I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
i am not a modeling expert but for automative retopo of CADS models i get pretty good result with this. i would use moi 3D to go from nurbs to poly. i would not hesitate to have many materials groups in the initial model to sort pieces i would import them in houdini and for each loop each pieces and process it into quad…
So my question is basically what the title implies. Is there a way to keep the positions of the pivots of each individual mesh as I have them in Maya. I'm wondering since at the moment I'm working on a Flaregun and I have been doing some test renders in Marmo to make sure the textures look good. And well what I want to do…
Hey! I'm working on my portfolio project which is low poly VW T1 game asset and would like to get feedback about textures. The idea is that car is used in post apocalyptic world and final render I'll make in desert scene. There will be props in baggage hold and on the roof top, I'll add them later. Quickly rendered in…
Anyone else experienced this, sometimes my perspective cams are too sensitive. My current perspective cam works fine, but upon creating a new perspective cam I find the sensitivity of it way too course. Zooming in and out jumps large increments and using the wheel which is usually precise is now jumping 10 centimeters at a…
There's been a lot shared in the Polycount Forum this week and last. Both art & discussions have been on the up in the last week so lets get to it. Condoning "for profit" schools with videogame programs oXYnary, a long time member of Polycount, has a discussion happening about whether or not for-profit schools can be…
I have a problem with my static meshes not casting shadow on my terrain (or any static meshes) I exported it from 3ds max with a 2nd lightmap channel My scene consists of 1 dominant directional light and a skylight with a terrain subdivided 2-3 times When i replace my static mesh with a interpActor, the shadow is cast Any…
I am at a point with this model where i need some help mostly with the texture, cars are hard to texture thisis a futuristic car and i dont really know what to do with it, this is all i got any suggestions? also what else should i add to the model itself.
Hi, I am experimenting with stylised foliage and trying to create better feel of light and shadows. One idea I want to try is to create much broader shadow casting geometry than that of the plant. In game engines you have shadow casting objects as separate simplified geometry than the model you see. But I'm struggling to…